HEY EVERYONE FOR THOSE COMING ON THE PROMISE OF PROJECTS CHECK THE ENDING OF THIS POST
I'm honestly not going to write a blog post on as much as I did last time, but I want to say Courtney Svatek (@Altermentality on Twitter) inspired this one.
Before I turned 21, I use to think a lot on where a lot of my time was allocated and how much of it was wasted. I always try to either do one of the following things
A. Justify it (Ex. "If I didn't do this, maybe THIS wouldn't have happened and that sucks")
B. Mope over it (Ex. "If I took this opportunity instead of sitting around maybe I would be where I want")
But now, I see no use in that. I don't see a need to justify the past. We all waste time, don't we? Sometimes letting go is the best way to move forward (i am letting all you horses go). Sometimes letting loose is good. Sometimes days dedicated to nothing in particular are wonderful. Those are the best feelings. Usually, if it frustrates it's because you're forced to do it, so why not cure that with the opposite?
Thanks to everyone who's been on my journey of 22. It's been really difficult, and I've got a lot I've had to cope with while moving. Anyone who knows me has seen how selfless (not to brag, for sure) I've been and how much I've had to deal with. The scary part? Even I don't feel like I know my full story of being here.
I didn't thank specific people last time, but I think I more than owe it with all the moves I've had to do and all. Shout-outs to Billy/Ray (even though it's been him and I on a lot of this journey), DragonLX/Zinfogel/David/Whatever he changes his avatar to in 24 hours, Mack (who's now a teacher), Ash, Divy, Ridleywolf, Lamarthefrog, Altermentality, Red Ryu, KumaOso, "Basically anyone doing narration on WIA", Othin, Destiny Smasher, Axelayer, Jordaan Mason / CarboHydroM (so special that they deserve a duo mention), FireFlinger, Zeldaru, Rallex, TBG, Deadly... this post makes me realize i have a lot of friends and this is not a bad thing
so thanks even if you've been there whether you've known me for years and years like many of you have or just met me. my promise to myself is wasting more time on myself because i am worth wasting time on to me
---
So, I'm not going to make any huge promises but
-This blog will at least be used soon to talk about the Sound Design on Infusion. Yes, we're quiet, but with two out of five of us out of commission and the rest of us swamped with work, we're on a bit of a hiatus. Yes, Infusion is on schedule. Yes, it's a game project I'm in. Yes, you will hear more than this.
-Demo Disease has a lot of stuff coming up. Billy and I now have two other musicians that are a bit honorary that we use sometimes for live shows. If you're in WA, keep on the lookout! We're looking to do 3-5~ shows this year? There's a lot more under the belt in the works. Prepare to hear awesome Folk/Jazz nerdy and/or empowering songs.
-I've got a huge YT collaboration with two musicians that will be out by the end of the year.
-I've got a few other things in the works. There's one announcement I've been itching to make on what I would consider to be "My wannabe but will probably never happen" Magnum Opus.
so that's what's going on with me that isn't work stuff. using the game of mystery here but i may have been a bit too mysterious
Keep in touch and I hope the next few months will be as interesting for you as they are for me!
Tuesday, September 8, 2015
Thursday, July 23, 2015
Some general thoughts, Backlog update, and a mini-rant on Localizations?
Hi, article split into three tonight for my own blog. I've got a bit of a headache tonight. It's actually not from hangover; I've just had bad eating habits for the past few days. Okay, maybe it is a little bit of something weird.
Anyways...
My backlog update and my general updates are down there. I want to get this rant on-board first.
This is only a mini-rant established for now just to get this thought out, but lately I'm really sick of this idea that we have to limited run printed copies of localization. I'm fine with limited print, but don't be against restocking them.
The entire point (and what Iwata, among many other Industry vets, some now dead and some still standing) of localizing a game is for everyone to play them. Frankly, every game should be available to every player everywhere - I'm a firm believer of this. Of course, that only works in a perfect world, so getting as close as possible is also acceptable
But, when this stuff is basically cash fishing only at the hardcore fans, that to me screams of a business strategy of "Let's go just for the niche fans with no expectations of sales" aka, "No pain, short term gain."
If you go with the short term pain option to try for a long term gain, a bigger fanbase, the results can be highly rewarding. Just look at Atlus! Actually, wait, maybe being bought by SEGA isn't a wonderful fate for translation companies. Never mind.
Want to know some ridiculous prices still? Ar Nosurge on Vita. 70. SolaToRobo on DS with box. 120. Localized games should be cherished, not for scalpers to play the resell game.
So for any that love localization of games, before we see this inevitably become a bigger and bigger problem, I think it's good to voice to localization companies now. I'm not telling you to boycott, but just a nice email is always good. It sure won't kill them and can only make things better. Even if you don't entirely agree, think about the long term, people.
---
So a lot of general doubt has passed through my head lately. I don't know what it was that hit so hard. Heck, I kind of don't know what I'm doing anymore. I have a lot of doubt placed into myself lately. I mean, okay, maybe I don't, and I don't know where I'm going with this
But then I remember Iwata, and the stuff I checked on him to remind myself of some of his many great accomplishments.
You know, about 20 years ago, he was in a rock and a hard place. HAL unwilling to budge to stop working on Alcahest, and Square unwilling to allow them to localize it. Not being paid that much, even as the president of a company (and more like backbone president, up until some events that transpired) - It seriously makes you wonder. Yet, even in that positions, at an age significantly older than I am, (I'm in my early 20's, he was in his early 30's), he still fought for a localization. There was probably some doubt in his mind, but with that came confidence.
I guess probably the number one start to my composition is not browsing forum posts too much. Hearing the stuff like "I went for a degree in composition... and now I'm homeless" or the negativity of Game Audio can be humorous sometimes (there's more context than you would think) but... it just eventually hurts.
I can't surround myself with oblivious positive thoughts 24/7 though. I'm already use to telling a dozen people to whip back to reality. If there's one thing Iwata fought for in his mid-career, it was not playing by the regular rulebook
And that's what I need to do.
So, expect a lot of updates on my projects soon. I fixed the mac, so I'm doing something right.
---
So I finished Tales of Hearts R but I'll do my episodic "The hell was this?" later. I also finished Mario Sports Mix (loosest form of "Finished") and I'm starting to knock down the Backlog through bits and pieces. The "This only takes a few hours at most!" section is harder than I thought. I need to really set aside a day but I think I can knock down a good 20-30~
As I said before, I pretty much have to play through at least one RPG. I'm right now sticking on Code Name S.T.E.A.M. and The Walking Dead Season 2. I'm pretty confident I'll beat Code Name S.T.E.A.M. before the end of the month... or close to.
I also plan on starting back up everyone's favorite PS2 RPG's. Shadow Hearts, Star Ocean: Till the End of Time, and Nocturne. One of these things is not like the other.
---
Lot's to do lately, little time, and I keep running every day into overtime. I'll manage, though. This week feels like things are finally cooling down to a somewhat realistic schedule. Sort-of. Maybe. At least some of you read this column, right? Or blog? It's something.
Monday, June 29, 2015
Changing the Backlog: Unexplored Series (Reason 1)
So what is a good reason to scavenge through the backlog?
To those that didn't read, go here,
http://thirdkoopa.blogspot.com/
I'm also lazy, so that's your link. Sorry. Zelda isn't included either. I also will be structuring these differently, so I hope people like the new structure?
You can find gems everywhere. Gems galore. People say when they scavenge through their backlogs, they find garbage, but frankly? I disagree. Scavenging the backlog has been the number #1 way I've found series that I've been missing out. I literally kid you not.
"But how can that be?!" one might ask. It's ten times easier to binge buy all of the Ty games and Half-Life games than actually *playing* them all. How else will I get around to series like this and discover them? Waiting for people to recommend me it? Not going to happen. Waiting to play them at a friend's house? There's so many multiplayer games that that doesn't happen. Wait to meet a fanatic? Yeah, maybe I am better off purchasing.
It brings me to my first victim of the backlog. Tales of Hearts R.
Tales of Hearts R was recent, but the Tales Of games have existed in my backlog and my to-buy list for an atrocious amount of time. What's my excuse every time? "Well, I'll play them with others!" - It's a valid point for someone like me, I mean, they're lengthy games. Tales of Vesperia still (which I did do co-op tho, but wasn't there for all of), Tales of Xillia 2, Tales of Hearts R. It keeps going.
Really, one of the reasons that sold me on doing this whole idea* was the prospect of actually getting around to series I've been missing out on. I won't cheat and list directors, but just to name a few big offenders: Mass Effect, Ty, Half-Life, Devil May Cry, Uncharted, Dead Space, Fable, Prince of Persia, the Department. of Heaven series, Phoenix Wright.
* = and making terrible blog posts at 1 AM
Okay, wow, that's a lot. For a disclaimer, I've played through most of these, just never finished. Some I don't even have data anymore for! That's tragic.
I have a few series that are strange to handle as well. Horror games such as Silent Hill and Fatal Frame have been a big miss on my plays of game series (in-which I've finished most prominent stuff out there. *most*. Keyword on that is still finished.) and Gears of War I've been planning on playing it with my best friend that "I don't need to mention because he'll be mentioned later in this not witty blog".
---
Backlog Actual Progress:
Tales of Hearts R.
Literally the only game I touched all this week. I mean, yeah, I grinded in Dust some, but Dust has just demotivated me. So Tales of Hearts R...
I jumped from like, level 15ish range to the level 40ish range. What the heck is going on? Bus time and other various sources of time has given me time to actually play through this, but that's all I had.
Portable is definitely great still, and it'll be pleasant to get a 40 hour game off. It's honestly really enjoyable, and to some degree, I'm taking my time with it.
---
I did think a little bit more of how to tackle it, though
I think the summer is meant to get all of the short games out and clean up the trash along with cleaning out what I've really wanted to play. I'm going to clean out the Vita and 3DS library still along with a few others that leave themselves open. I only need to finish one SNES and Wii U game, 4 GBC games, and 8 GBA games to complete all I currently own, so that's actually cool.
To be honest, it's actually not that bad. The only one that circulates triple digits of uncompleted is PS2 (Technically, not even my Steam Library does, but I'm sure I'll have a blog post counting that later). Many beyond that land closer to single digits, or at least on a more manageable scale. I was even shocked to see that the GCN only hit to 43. What? I have 118 games for that thing!
Yeah, that's what I'll do. After that, I'll hope that the long games get me through this year. I am going to make it through even if it kills me.
NEXT WEEK: Depending on what happens with the backlog, next posts could get highly entertaining. Stick around! I'll be talking about Reason #2 as well, "The Game within a Game", or something.
Sunday, June 21, 2015
It's time to change the Backlog
warning note: i am still not use to blogging so i hope i have kept attention span and not made this too long
I'm going to attempt the impossible.
I'm going to do this.
I'm going to cure cancer.
...
Okay, maybe not as important, but I'm going to cure my cancer, which is apparently this [url=this thing called a backlog]thing called a backlog[/url] and I also seem to have some sloppy seconds over here. Some guy that I totally don't know told me I should write more as well. Or something. So here it is.
This whole backlog has been kind-of crazy and kind-of on it's own level. I mean, how did this happen? As someone who directs games (the plural may be a bit too kind) and works on music for games, I always expected to have some sizable backlog. Ever since the release of Paper Mario: The Thousand Year Door I always expected backlog to play a part in my life.
But... Somewhere down the line it just got not manageable at all. I have an entire FILE just for all of my games split up into separate categories. These categories are kind-of absurd to, ranging with...
-Soon to Beat (haha... haha... haha), Not Even Time Needed, Co-Op with a friend of mine/other possible people, Sub 5 hours, Sub 10 hours, 10-15, 16-20 (seriously, why is this section a thing), 21-25, 26-30, 31-40, 41-50, 51-60, 61-100, and one game that ranks 100+ hours (what am I doing with my life)
And... it gets worse. I've been ignoring digital games or something in that which is a shame because of the amount of titles I've missed. Seriously, what? My two top games at least of last year were both Digital releases (Child of Light and Transistor). It gets worse still. Steam just piled up. The deepest irony? Of my backlogs, it probably takes the least time. What the heck is happening.
But, why is this whole backlog thing so important? I mean, it's obvious I'm never going to be back up at my old speed given all my commitments, and that's probably for the better. Honestly? I don't have a good answer for that. What I do have a good answer for, is other things that have seemed to disinterest me in the process of this.
This is Child of Light. AKA: I stop making excuses to myself and play a video game. I've seriously come up with so many excuses at this point. "But I'll play it with my best friend" "I'll wait for a Steam Sale" "I'll get it when I'm closer on my backlog" "I'll get it when I feel like playing" etc.
I did it though. I went out and got it along with a few other Vita games because I was tired of making these excuses. Guess what? I loved it. It motivated me to write about Video Games.
The excuses have seemed to generally roll in into other responsibilities of my life and I don't like that tenancy it's creating. I have writing projects I "owe" sites and not just a petty explanation (I've definitely been writing, I've just been bad about posting, for any site administrators reading on this). It's actually kind-of amusing to me that Racketboy, a site I was excited to be a part of (and still am) took me six months to go through.
Again, priorities take place. It's good that I have them, but before I stumble into rant mode, my reason to stop putting excuses for at least 30 minutes to an hour a day into it is because exploring new things is good for new inspiration so I stop making these excuses. Letting excuses roll into the rest of my life isn't good, or something.
---
So this whole thing is kind-of incoherent but I have red eyes at the moment. Basically, I'm going to begin posts on tackling the backlog on here.
But "Why blogspot" to those wondering? Well, I'll still definitely have pieces for other sites in the worksuntil I inevitably get bused so hard that no one even notices. Here is just a good place to write whatever. It's similar to my soundcloud - I can put whatever the hell I want and chances are nobody will complain about it.
Up on next week: Complaints about how lazy I am with Half-Life, Devil May Cry, and other series. Stay tuned for more entertainment with no wit!
I'm going to attempt the impossible.
I'm going to do this.
I'm going to cure cancer.
...
Okay, maybe not as important, but I'm going to cure my cancer, which is apparently this [url=this thing called a backlog]thing called a backlog[/url] and I also seem to have some sloppy seconds over here. Some guy that I totally don't know told me I should write more as well. Or something. So here it is.
This whole backlog has been kind-of crazy and kind-of on it's own level. I mean, how did this happen? As someone who directs games (the plural may be a bit too kind) and works on music for games, I always expected to have some sizable backlog. Ever since the release of Paper Mario: The Thousand Year Door I always expected backlog to play a part in my life.
But... Somewhere down the line it just got not manageable at all. I have an entire FILE just for all of my games split up into separate categories. These categories are kind-of absurd to, ranging with...
-Soon to Beat (haha... haha... haha), Not Even Time Needed, Co-Op with a friend of mine/other possible people, Sub 5 hours, Sub 10 hours, 10-15, 16-20 (seriously, why is this section a thing), 21-25, 26-30, 31-40, 41-50, 51-60, 61-100, and one game that ranks 100+ hours (what am I doing with my life)
And... it gets worse. I've been ignoring digital games or something in that which is a shame because of the amount of titles I've missed. Seriously, what? My two top games at least of last year were both Digital releases (Child of Light and Transistor). It gets worse still. Steam just piled up. The deepest irony? Of my backlogs, it probably takes the least time. What the heck is happening.
But, why is this whole backlog thing so important? I mean, it's obvious I'm never going to be back up at my old speed given all my commitments, and that's probably for the better. Honestly? I don't have a good answer for that. What I do have a good answer for, is other things that have seemed to disinterest me in the process of this.
This is Child of Light. AKA: I stop making excuses to myself and play a video game. I've seriously come up with so many excuses at this point. "But I'll play it with my best friend" "I'll wait for a Steam Sale" "I'll get it when I'm closer on my backlog" "I'll get it when I feel like playing" etc.
I did it though. I went out and got it along with a few other Vita games because I was tired of making these excuses. Guess what? I loved it. It motivated me to write about Video Games.
The excuses have seemed to generally roll in into other responsibilities of my life and I don't like that tenancy it's creating. I have writing projects I "owe" sites and not just a petty explanation (I've definitely been writing, I've just been bad about posting, for any site administrators reading on this). It's actually kind-of amusing to me that Racketboy, a site I was excited to be a part of (and still am) took me six months to go through.
Again, priorities take place. It's good that I have them, but before I stumble into rant mode, my reason to stop putting excuses for at least 30 minutes to an hour a day into it is because exploring new things is good for new inspiration so I stop making these excuses. Letting excuses roll into the rest of my life isn't good, or something.
---
So this whole thing is kind-of incoherent but I have red eyes at the moment. Basically, I'm going to begin posts on tackling the backlog on here.
But "Why blogspot" to those wondering? Well, I'll still definitely have pieces for other sites in the works
Up on next week: Complaints about how lazy I am with Half-Life, Devil May Cry, and other series. Stay tuned for more entertainment with no wit!
Saturday, October 25, 2014
How To: Put your GB/GBC/GBA games into Cassette Cases
Hello all and welcome to the first tutorial! Boxing up Game Boy Advance, Color, and Game Boy games is a pain, and really, there's not many cost-effective solutions to do it. I stumbled upon this at /r/gamecollecting and figured "Eh, why not give it a shot?" - With the chance to finally do this for my Project Management midterm on the basis that I had to make a tutorial, I decided to give back to those who helped me, so I really hope this helps out a few fellow Game Collectors manage to do what I did with little time on my shoulders. The final goal with this tutorial is to make this,
There is also a video version available over here for those of you that prefer videos, but I personally advise this text tutorial more,
Let's get started with a list of items we'll need:
-Game Boy games (duh) - Game Boy Advance and Color work too
-Colored Printer & Paper; each paper fits two art prints
-Cassette Cases; one per each Game Boy game
-Paint.Net or any alternative
-This set of Cassette Case Templates for Game Boy provided here
-A cutting board and pliers; pliers are not needed if doing Game Boy Advance games only
-Any Word editing software (OpenOffice, Microsoft Word, etc all work) - Yes, I'm serious.
In four (mostly) simple steps we'll cover all of these
Step #1. Acquiring Cassette Cases
This here is our first step, so let's get this one out of the way. Depending on your area, this may be a bit more complex than appearing. You're gifted with several options.
Amazon - Here is a bit pricey. 25 bucks per Cassette Case means 1$ per case; it means you'll be spending more on the Cassette Cases themselves than the actual project itself. There is one other flaw - To those looking to grab many of these, not only is it quite a pretty penny, but there's not many of them left on Amazon. It's safe to assume that these will restock, still, but I'm not putting my hopes up high. On the other hand, this is beneficial to the OCD. It saves a lot of time and they're all confirmed to come in the same size.
Goodwill - There's plenty of Goodwill locations; check the retail stores/outlets. This is probably the easiest method; they're only ten to twenty cents each! Unfortunately, there's a bigger problem for bulk collectors: Either your Goodwill could have forty nice cassette's or four that just all kind-of suck. Regardless, it doesn't hurt to hit up a Goodwill before trying Amazon.
Local Thrift Shops - Hit and miss This is where I found the most in terms of quantity, but that's about it. This one truly varies; if you have a few good local thrift shops, hit these up as well
Your Basement - You never know!
There's easily more as I'm sure, but these are the ones I found. For now, let's move onto Step #2
Step #2: Making the Covers for your games
We are *not* doing anything in Paint.Net / Photoshop beyond image editing. If you want to make your own stuff, that's your choice, but don't whine that art skill was needed because it's not.
Changes are, as with most games, your came will not have a cause made on default. It's the sad truth; or well, at least one to your standards, thus meaning you're left with two options
1. Requesting someone else to make one for you - You're on your own for this, but hey, you can try to hit me up an email.
2. Making it yourself
There are a few, though, so before going into Photoshop / Paint.net, let's try these. Hopefully you find at least some cover links there
There is also a video version available over here for those of you that prefer videos, but I personally advise this text tutorial more,
Let's get started with a list of items we'll need:
-Game Boy games (duh) - Game Boy Advance and Color work too
-Colored Printer & Paper; each paper fits two art prints
-Cassette Cases; one per each Game Boy game
-Paint.Net or any alternative
-This set of Cassette Case Templates for Game Boy provided here
-A cutting board and pliers; pliers are not needed if doing Game Boy Advance games only
-Any Word editing software (OpenOffice, Microsoft Word, etc all work) - Yes, I'm serious.
In four (mostly) simple steps we'll cover all of these
Step #1. Acquiring Cassette Cases
This here is our first step, so let's get this one out of the way. Depending on your area, this may be a bit more complex than appearing. You're gifted with several options.
Amazon - Here is a bit pricey. 25 bucks per Cassette Case means 1$ per case; it means you'll be spending more on the Cassette Cases themselves than the actual project itself. There is one other flaw - To those looking to grab many of these, not only is it quite a pretty penny, but there's not many of them left on Amazon. It's safe to assume that these will restock, still, but I'm not putting my hopes up high. On the other hand, this is beneficial to the OCD. It saves a lot of time and they're all confirmed to come in the same size.
Goodwill - There's plenty of Goodwill locations; check the retail stores/outlets. This is probably the easiest method; they're only ten to twenty cents each! Unfortunately, there's a bigger problem for bulk collectors: Either your Goodwill could have forty nice cassette's or four that just all kind-of suck. Regardless, it doesn't hurt to hit up a Goodwill before trying Amazon.
Local Thrift Shops - Hit and miss This is where I found the most in terms of quantity, but that's about it. This one truly varies; if you have a few good local thrift shops, hit these up as well
Your Basement - You never know!
There's easily more as I'm sure, but these are the ones I found. For now, let's move onto Step #2
Step #2: Making the Covers for your games
We are *not* doing anything in Paint.Net / Photoshop beyond image editing. If you want to make your own stuff, that's your choice, but don't whine that art skill was needed because it's not.
Changes are, as with most games, your came will not have a cause made on default. It's the sad truth; or well, at least one to your standards, thus meaning you're left with two options
1. Requesting someone else to make one for you - You're on your own for this, but hey, you can try to hit me up an email.
2. Making it yourself
There are a few, though, so before going into Photoshop / Paint.net, let's try these. Hopefully you find at least some cover links there
https://www.mediafire.com/misanthroat#41dwnlvh83x96 (This link works if you copy and paste it)
Should templates not work for whatever reason, this is a great time to refer to this link here
That said, for the ones you couldn't find covers for, we're going to begin a slight Photoshop tutorial. I didn't do these in paint.net.
First thing's first; I want all of you to google the cases you need for or the case art you prefer to use. For most of these, I used the official art. I want you to go try the cover project to see if they have the cases you need. If not, begin google search!
Done yet? Good. Let's proceed
0. Never ever ever save over the template ever.
1. Open one of the templates in your image editor of choice. Your image editor needs to work with layers
2. Open the art you plan on using; for simplicity case, we'll say that you used a replica box from the original game
3. Take whatever selection you like from the front cover art, select it, and copy it
4. Paste it where you have your template open. When pasting it, you can use free transform. Please, put it on a blank Layer.
5. Put the Blank Layer at the lowest and see how it looks; if it's not perfect, that's fine. You should have something that looks like this, but if there's parts in the checkered spaces, that's easily fixable;
This one is a bit sloppy here, but it was made purely for example.
6. Once that's done, take color picker or pick a color of your choice. Put it on the background using the bucket tool on IT'S OWN LAYER.
7. Take that layer and place it at the bottom
8. This can be done in multiple ways, but for the final part that has the "Game Boy Advance" sideways and to make finding these games easier. Let's say you downloaded a DS template though; I want you to copy that part, paste it into the template image (IN IT'S OWN LAYER) - Once that's done, use the free transform tool to fit it in whatever way you would like. In some cases, it'll be simple to get it fitting, but in others, eh.
Step 8 Option B. Take the logo of the game, if you can find it on the internet in transparency, and download it. Rotate it in the document when you place it to the template and bam!
Step 9. Finishing Touches - Don't feel bad about any finishing touches that need to be made; you might learn a thing or two in Photoshop!
Step #3: Printing
If you have access to everything, this is the easiest part and probably the most expensive.
1. Take all your images you have and place them into word. Do not bother mass placing them. When placing an image, press the enter button three times, place another one, and you've got two on the same page - Rinse and repeat this process on each new page (only press the enter button three times every *other* time).
2. Save the document. For simplicity sake, I like to go with .pdf
3. Print. Before you do so, test printing and test if they fit fine on the Cassette Boxes you got; I made a mistake by not doing that
Step #4: Finalizing and Boxing up the games!
The final home stretch! If you've made it this far, please, pat yourself on the back.
So you've got all your art prints, right? All your games and cassette cases in one place? Let's begin.
1. Clean out cassette cases - This should be obvious, but I figured I'd put it here anyways. Sometimes you may want to clean them as well before usage; thrift stores are messy.
2. Grab the cutting board - Begin cutting away! Be careful, and don't be afraid of getting too much of the white paper (or whatever color you used if you decided to be a rebel) on there; getting your cut right the first time probably won't happen
3. Once done, fold them up and place them in the Cassette cases; fold them by the part that has "Game Boy" sideways. Should be simple enough, but be minded, these *do* need to be folded to fit well
4. Explained down below. Skip this for now, depending on your situation.
5. Place your game in (if Game Boy Advance)
Viola, you're done!
Oh, wait, you have a Game Boy game or Game Boy Color game? Just hold on a bit longer and follow this extra step 4,
Oh, wait, you have a Game Boy game or Game Boy Color game? Just hold on a bit longer and follow this extra step 4,
4. Use Pliers to cut off just one hinge of the Cassette case; just one should work. I prefer cutting the top one for this, but depending on your case, the bottom one may leave it less loose. Be very careful when doing this. You may mess up a few times, so have some extra ones handy! It might cause some wear and tear to the Cassette case itself, but if it has a scratch, you probably didn't break it. It's okay; you'll manage.
Final Step: Shelving it all!
Not a serious step, of course, but find somewhere to put these! Unfortunately, I wasn't able to find an easy convenient storage solution, but I managed to make due with what I have,
Can't wait to see some covers and more templates. I want to see this catch on for sur. Hope this tutorial helped out at few fellow collectors and nets me an A!
Introduction to Blogging thing
so how do you cool cats use this thing we call blogging
Hi guys,
So this is a test post; I've never used blogspot before. I'm excited to give this a tryand I'm being forced to end my procrastination and do this for a project anyways.
I'll write a more proper introduction post to my world of blogging later, but for now, all you need to know is that I'm a guy who likes video games, composing music, and all sorts of other media that I junk out on. For my occupation, I'm a mediocre composer and producer wrapping up his undergrad and writing for a few sites (Racketboy, SmashBoards, and NSider2)
I'll be using this blog mostly to write posts that wouldn't be suited for any site I write on, various tutorials, and who knows whatever else.
Most people reading this already know me anyways,and if they don't, welcome. Entertainment is to be had, but be warned: There's nothing witty here. None. No wit.
Hi guys,
So this is a test post; I've never used blogspot before. I'm excited to give this a try
I'll be using this blog mostly to write posts that wouldn't be suited for any site I write on, various tutorials, and who knows whatever else.
Most people reading this already know me anyways,and if they don't, welcome. Entertainment is to be had, but be warned: There's nothing witty here. None. No wit.
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